Map¶
- class turnable.map.Map¶
Contains the map grid and logic. As is, generates a 2d grid of (
Map.BASE_MAP_SIZE+self.level.- get_player_room()¶
Return room in player position.
- get_start_pos()¶
Returns starting room. Starting room will always be an
room.EmptyRoom.
- next_level() Tuple[int, int]¶
Increments level and generates new grid.
- reset() Tuple[int, int]¶
Returns
self.levelto 1 and regenerates grid.