Rooms¶
- class turnable.rooms.AdvanceLevelRoom(pos, game)¶
Allows player to advance to the next level.
- start()¶
Sets started flag and triggers
HookType.ROOM_START.
- class turnable.rooms.BaseDangerRoom(*args, **kwargs)¶
A dangerous room.
- class turnable.rooms.BaseRewardRoom(pos, game)¶
This will do something good for the player.
- class turnable.rooms.BossRoom(*args, **kwargs)¶
Room with a BIG enemy.