Rooms

class turnable.rooms.AdvanceLevelRoom(pos, game)

Allows player to advance to the next level.

start()

Sets started flag and triggers HookType.ROOM_START.

class turnable.rooms.BaseDangerRoom(*args, **kwargs)

A dangerous room.

class turnable.rooms.BaseRewardRoom(pos, game)

This will do something good for the player.

class turnable.rooms.BossRoom(*args, **kwargs)

Room with a BIG enemy.

class turnable.rooms.FightRoom(*args, **kwargs)

Room with enemies that require KILLIN’.

create_enemies()

Creates a random amount of enemies in the room.