Turnable
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What is Turnable?
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First steps
Implementation Examples
API
Turnable
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Index
A
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B
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C
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E
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F
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G
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H
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I
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L
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M
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N
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P
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R
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S
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T
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U
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W
A
add_hook() (turnable.game.Game method)
AdvanceLevelRoom (class in turnable.rooms)
AIEntity (class in turnable.chars)
attack() (turnable.chars.Entity method)
available_actions() (turnable.chars.Entity method)
(turnable.chars.PlayableEntity method)
B
BaseDangerRoom (class in turnable.rooms)
BaseInputStream (class in turnable.streams)
BaseOutputStream (class in turnable.streams)
BaseRewardRoom (class in turnable.rooms)
BossRoom (class in turnable.rooms)
C
CharacterStatus (class in turnable.chars)
clear_terminal() (in module turnable.helpers.text)
CommandRequest (class in turnable.streams)
CommandResponse (class in turnable.streams)
create_enemies() (turnable.rooms.FightRoom method)
E
endgame() (turnable.game.Game method)
Entity (class in turnable.chars)
F
FightRoom (class in turnable.rooms)
G
Game (class in turnable.game)
get_action() (turnable.chars.AIEntity method)
(turnable.chars.Entity method)
(turnable.chars.PlayableEntity method)
get_command() (turnable.streams.CommandRequest method)
get_player_room() (turnable.map.Map method)
get_start_pos() (turnable.map.Map method)
H
handle_attack() (turnable.chars.Entity method)
handle_move() (turnable.chars.PlayableEntity method)
HealthyEntity (class in turnable.chars)
HookType (class in turnable.hooks)
I
IN_EMPTY_ROOM (turnable.state.States attribute)
IN_FIGHT (turnable.state.States attribute)
IN_FIGHT_ROOM_BEFORE_FIGHT (turnable.state.States attribute)
IN_FIGHT_ROOM_DONE (turnable.state.States attribute)
IN_REWARD_ROOM (turnable.state.States attribute)
InvalidPlayerException
is_alive() (turnable.chars.HealthyEntity method)
L
level_loop() (turnable.game.Game method)
LOST (turnable.state.States attribute)
M
Mage (class in turnable.chars)
main_loop() (turnable.game.Game method)
Map (class in turnable.map)
module
turnable.chars
turnable.game
turnable.helpers.text
turnable.hooks
turnable.map
turnable.rooms
turnable.streams
move() (turnable.chars.PlayableEntity method)
N
next_level() (turnable.map.Map method)
P
play_turn() (turnable.chars.Entity method)
play_turns() (turnable.game.Game method)
PlayableEntity (class in turnable.chars)
R
request() (turnable.helpers.text.TextInputStream method)
(turnable.streams.BaseInputStream method)
reset() (turnable.map.Map method)
S
send() (turnable.helpers.text.TextOutputStream method)
(turnable.streams.BaseOutputStream method)
(turnable.streams.CommandRequest method)
Soldier (class in turnable.chars)
START (turnable.state.States attribute)
start() (turnable.game.Game method)
(turnable.rooms.AdvanceLevelRoom method)
States (class in turnable.state)
StreamException
T
take_damage() (turnable.chars.HealthyEntity method)
target_attack() (turnable.chars.AIEntity method)
(turnable.chars.Entity method)
(turnable.chars.Mage method)
(turnable.chars.PlayableEntity method)
(turnable.chars.Soldier method)
TextInputStream (class in turnable.helpers.text)
TextOutputStream (class in turnable.helpers.text)
trigger_hook() (turnable.game.Game method)
turnable.chars
module
turnable.game
module
turnable.helpers.text
module
turnable.hooks
module
turnable.map
module
turnable.rooms
module
turnable.streams
module
U
update_state() (turnable.game.Game method)
W
WON (turnable.state.States attribute)